AI Insights · Timothy · April 2024
Top 5 Hidden Objects Games on iOS in Oceania: Q1 2024
Discover the performance trends of the top 5 hidden objects games on iOS in Oceania during Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the hidden objects games category on iOS in Oceania saw varying trends in downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 games in this category.
Scavenger Hunt! from Popcore GmbH experienced fluctuations in weekly downloads, starting strong with 9.5K in early January and dipping to 1.5K in mid-February before rebounding to 4.9K by the end of March. Weekly revenue showed a slight decline from $4.9K at the beginning of January to $3.1K in early March, but it climbed back up to $4.8K by the end of the quarter. Active users peaked at 25.2K in the second week of January and saw a dip to 12.8K mid-quarter, before recovering to 16.6K by the end of March.
Find Differences Search & Spot by Yolo Game Studio maintained steady weekly downloads, ranging from 1.1K to 2.6K throughout the quarter. The app’s revenue was minimal, peaking at $44 in late February. Active users increased consistently, starting at 2.9K in early January and reaching 7.2K by the end of March.
Hidden Objects - Find It Out by Guru Smart Holding Limited saw its weekly downloads fluctuate between 957 and 2.2K, with a slight upward trend towards the end of March. Weekly revenue remained relatively stable, averaging around $800 to $1K. Active users hovered around 10K to 11K throughout the quarter, showing minor variations.
Unsolved: Hidden Mystery Games from Artifex Mundi S.A. showed a steady increase in weekly revenue, starting at $6K in early January and peaking at $11.5K mid-February, before slightly decreasing to $10.1K by the end of March. Downloads ranged from 734 to 1.9K, with notable peaks in early January and early February. Active users fluctuated between 6.5K and 7.8K, maintaining a consistent user base.
June’s Journey: Hidden Objects by wooga demonstrated robust weekly revenue, starting at $53.5K in early January and peaking at $76.2K late in the month. Revenue dipped to $49.1K mid-March but recovered to $64.5K by the quarter's end. Downloads remained steady, averaging around 1K per week. Active users showed minor fluctuations, maintaining around 20K to 22K throughout the quarter.
These insights highlight the dynamic nature of the hidden objects games category on iOS in Oceania. For more detailed analysis and data, visit Sensor Tower.